top of page
Werewolf Gifts image.png

Moon Carved Gifts

Moon‑Carved Gifts are the living expression of the mountain’s influence on their blood ~ instincts sharpened into power, shaped by lunar cycles, and bound to the ancient pulse beneath Opaline. These abilities aren’t spells or tricks; they’re extensions of what the Moon‑Carved already are. Their senses stretch farther under moonlight, their bodies respond to danger with preternatural precision, and their spirits resonate with the land in ways no human could ever understand. Each Gift reflects a facet of their bond to Cairnwatch and Opaline Peak, whether it manifests as heightened perception, uncanny resilience, or the ability to read the valley’s shifting moods. To wield a Moon‑Carved Gift is to feel the mountain breathe through you ~ a reminder that their lineage is not learned, but inherited, carved into bone and instinct by forces older than memory.

Beta Notice:

Please note that all systems, HUDs, and rulesets within Opaline will be in active beta testing for the first six months following the sim’s opening. During this period, adjustments, balancing, and updates may occur as we refine the experience. We appreciate your patience, feedback, and understanding as we shape Opaline into its final form.

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram

Gift progression in Opaline: The Veiled is earned through roleplay, not granted automatically. At character creation, players select two low-level gifts to define their starting capabilities. As characters develop through in-depth, story-driven roleplay, players may submit their progression to the Storytellers for review; upon approval, they unlock two medium-level gifts, and later, two high-level gifts following further supported progression. At the highest level of play, a character may possess a total of six gifts, reflecting their growth and narrative journey.

Beta Testing Note: HUD, mechanics, and protocol may change during the beta testing phase.

LOW‑LEVEL GIFTS 

 

Hunter’s Ears (Low)

Type: Passive

Usage: Always On

Effect: You may hear faint sounds or distant movement more clearly than a human.

Limitations: Cannot auto‑detect hidden players without OOC consent.

Attributes: Wisdom

 

Wolf’s Nose (Low)

Type: Passive

Usage: Always On

Effect: You may identify strong scents and track simple scent trails.

Limitations: Can only Identify an Individual if given their scent in scene

Attributes: Wisdom

 

Rage Visage (Low)

Type: Active

Usage: Limited Use

Effect: The garou appears larger and more fearsome to others

Limitations: OOC Consent/ Non Harmful Intimidation

Attributes: Charisma

 

Silver Tongue (Low)

Type: Active

Usage: Limited Use

Effect: Homid becomes more persuasive when dealing with others

Limitations: Must be in Homid form

Attributes: charisma

 

Moon’s Touch (Low)

Type: Active

Usage: Limited Use

Effect: You may attempt to calm yourself or another packmate using lunar symbolism.

Limitations: requires ooc consent

Attributes: Charisma

 

Resist Pain (Low)

Type: Active

Usage: Limited Use

Effect:  Ignore the pain of his wounds and continue acting normal

Limitations: Non-Harmful Visual Intimidation Tool

Attributes: constitution

 

MEDIUM‑LEVEL GIFTS 

 

Lunar Surge (Medium)

Type: Active

Usage: Limited Use

Effect: You may attempt a brief burst of enhanced physical speed or agility.

Limitations: Narrative only; cannot auto‑win combat.

Attributes: dexterity

 

Umbral Growl (Medium)

Type: Active

Usage: Requires RP Setup

Effect: You may attempt to project a growl that unsettles or distracts a target.

Limitations: Requires OOC consent

Attributes: charisma

 

Sense the Unnatural (Medium)

Type: Active

Usage: Limited Use

Effect: Sense any unnatural presence & determine its approx strength 

Limitations: Narrative only; not telepathy.

Attributes: wisdom

 

Unmarked Trail (Medium)

Type: active

Usage: limited use

Effect: send target in illogical directions & even create tracks impossible to follow

Limitations: Narrative impressions only.

ATTRIBUTES: Charisma.

 

Feral Strength (Medium)

Type: Active

Usage: Limited Use

Effect: You may attempt a surge of physical strength.

Limitations: Requires OOC consent for effects on others.

ATTRIBUTES: strength

 

Mark the Enemy (Medium)

Type: Active

Usage: Limited Use

Effect: marks target w/ a magic brand that only this Gift’s users can see

Limitations: OOC Consent- to see must have THIS Gift

Attributes: wisdom

 

Beast’s Leap (Medium)

Type: Active

Usage: always on

Effect: You may attempt a powerful jump- Spans/ Canyons/ Cliffs

Limitations: Mobility Enhancement 

Attributes: dexterity

 

 

HIGH‑LEVEL GIFTS 

 

Call The Rust  (High)

Type: Active

Usage: Limited Use

Effect: summon sudden and destructive rust onto any metal within his immediate vicinity

Limitations: Cosmetic  RP Tool 

Attributes : Intelligence 

 

Venom Blood  (High)

Type: Active

Usage: Limited use

Effect: changes blood into a black, acidic bile that poisons on contact or consuption

Limitations: High Impact/ Esp Vampires- can Temporarily incapasitate vampires

Attributes: constitution

 

Beastial Regeneration (High)

Type: Active

Usage: Limited Use

Effect: The werewolf’s body is a violent engine of survival. Muscle fibers knit together, bones realign, and torn flesh seals as the beast forces the body to endure. When the wolf takes damage, its predatory biology immediately begins repairing the injury, allowing wounds that would cripple a normal person to close with terrifying speed. Blood thickens, pain dulls, and the beast simply refuses to fall.

Limitations: Lasts a single turn.

Attributes: strength

 

Fenris’ Bite (High)

Type: Active

Usage: Limited Use

Effect: bite increases in power terriblycan mangle or even sever limbs with a single bite

Limitations:  Lasts a single attack.

Attributes: Strength

 

Maddening Howl (High)

Type: Active

Usage: Requires RP Setup

Effect: emits a terrible howl that bends the minds of those who hear it to the breaking point

Limitations: Only Packmates Immune

Attributes: charisma

 

Feral Claws (High)

Type: active

Usage: limited use

Effect: Razor sharp claws tear through flesh with ease, like a hot knife through butter.

Limitations: Lasts a single attack

Attributes: Dexterity

 

Unyielding Bulwark (High)

Type: Active

Usage: Limited Use

Effect: defending werewolf rolls their normal defense. The result is subtracted from the attacker’s roll, reducing the damage taken by that amount.

Limitations: Requires mutals consent to dice based combat

Attributes: Intelligence 

 

Copyright © 2025/ 2026 Liquid Mayhem Designs All rights reserved.
bottom of page