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Quick Guide
jOINT rESPONSE

The following serves as a quick reference guide for Opaline’s municipal professionals~Police, Fire Department, and EMS~providing clear, at-a-glance protocols for navigating the unique and often volatile situations encountered within the town. Designed to support fast decision-making under pressure, this reference ensures that all responders operate with consistency, coordination, and a shared understanding of both public safety and Veil preservation.

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OtV: OFFICER QUICK REFERENCE

OtV: OFFICER QUICK REFERENCE — D20 FIELD USE

(Police • Fire • EMS • Joint Response)

This guide is for on-the-ground decision support, not outcome enforcement.
Dice guide momentum, tone, and narrative pressure, never force results.

 

WHEN OFFICERS MAY CALL FOR DICE

Use a D20 when:
• A situation is uncertain
• Resistance or escalation is possible
• Information is contested
• Safety, compliance, or control is unclear
• A Storyteller requests it

Do not roll for:
• Routine actions
• Automatic compliance
• Known outcomes
• Punishment

 

QUICK D20 RESULTS — FIELD INTERPRETATION

1 - CATASTROPHIC BOTCH

Situation destabilizes immediately

• Crowd agitates
• Suspect panics or bolts
• Officer error complicates scene
• Veil pressure spikes

âž¡ Escalate cautiously. Call backup. Scene becomes volatile.

 

2-5 - FAILURE

No progress

• Orders ignored
• De-escalation fails
• Search turns up nothing
• Suspect resists verbally

âž¡ Increase presence, shift tactics, or pause to reassess.

 

6-10 - PARTIAL SUCCESS

Progress with complications

• Limited compliance
• Fragmented info
• Temporary calm
• Scene remains tense

âž¡ “You succeed, but…”
Expect follow-up RP.

 

11-16 - SUCCESS

Stabilization achieved

• Cooperation improves
• Scene contained
• Orders followed
• Useful information gained

âž¡ Proceed with procedure.

 

17-19 - STRONG SUCCESS

Momentum shifts in your favor

• Witness steps forward
• Suspect volunteers info
• Crowd disperses
• Scene calms quickly

âž¡ Advance the story.

 

20 - CRITICAL SUCCESS

Defining moment

• Breakthrough cooperation
• Key evidence revealed
• Situation resolves cleanly
• Unexpected assistance

âž¡ Let the moment shine.

 

OPPOSED ROLLS (FIELD USE)

Used for:
• Resisting detention
• Lying vs. reading intent
• Fleeing vs. pursuit
• Crowd vs. control

Compare tier first, then number.
Winner gains narrative leverage, not absolute control.

 

FIRE & EMS - D20 INTEGRATION

Fire and EMS use the same D20 tiers, with different narrative framing.

 

FIRE DEPARTMENT - DICE USE

Rolls may apply to:
• Containing a blaze
• Structural instability
• Rescue under threat
• Hazard mitigation

Result Examples

• Botch: Fire spreads, collapse risk increases
• Failure: No containment yet
• Partial: Fire slowed, not stopped
• Success: Area secured
• High: Rapid containment, minimal damage
• Crit: Rescue succeeds dramatically, damage limited

Fire dice guide risk escalation, not destruction.

 

EMS - DICE USE

Rolls may apply to:
• Stabilizing patients
• Triage decisions
• Crisis response
• Field treatment under stress

Result Examples

• Botch: Patient deteriorates
• Failure: No improvement
• Partial: Stable but critical
• Success: Patient stabilized
• High: Rapid recovery trajectory
• Crit: Life-saving intervention succeeds

EMS dice never kill characters — they shape urgency and outcome severity.

 

JOINT RESPONSE (POLICE + FIRE + EMS)

During major incidents:
• One lead agency calls rolls
• Others assist narratively
• ST may request one shared roll for scene direction

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