

Quick Guide
jOINT rESPONSE
The following serves as a quick reference guide for Opaline’s municipal professionals~Police, Fire Department, and EMS~providing clear, at-a-glance protocols for navigating the unique and often volatile situations encountered within the town. Designed to support fast decision-making under pressure, this reference ensures that all responders operate with consistency, coordination, and a shared understanding of both public safety and Veil preservation.
OtV: OFFICER QUICK REFERENCE
OtV: OFFICER QUICK REFERENCE — D20 FIELD USE
(Police • Fire • EMS • Joint Response)
This guide is for on-the-ground decision support, not outcome enforcement.
Dice guide momentum, tone, and narrative pressure, never force results.
WHEN OFFICERS MAY CALL FOR DICE
Use a D20 when:
• A situation is uncertain
• Resistance or escalation is possible
• Information is contested
• Safety, compliance, or control is unclear
• A Storyteller requests it
Do not roll for:
• Routine actions
• Automatic compliance
• Known outcomes
• Punishment
QUICK D20 RESULTS — FIELD INTERPRETATION
1 - CATASTROPHIC BOTCH
Situation destabilizes immediately
• Crowd agitates
• Suspect panics or bolts
• Officer error complicates scene
• Veil pressure spikes
âž¡ Escalate cautiously. Call backup. Scene becomes volatile.
2-5 - FAILURE
No progress
• Orders ignored
• De-escalation fails
• Search turns up nothing
• Suspect resists verbally
âž¡ Increase presence, shift tactics, or pause to reassess.
6-10 - PARTIAL SUCCESS
Progress with complications
• Limited compliance
• Fragmented info
• Temporary calm
• Scene remains tense
âž¡ “You succeed, but…”
Expect follow-up RP.
11-16 - SUCCESS
Stabilization achieved
• Cooperation improves
• Scene contained
• Orders followed
• Useful information gained
âž¡ Proceed with procedure.
17-19 - STRONG SUCCESS
Momentum shifts in your favor
• Witness steps forward
• Suspect volunteers info
• Crowd disperses
• Scene calms quickly
âž¡ Advance the story.
20 - CRITICAL SUCCESS
Defining moment
• Breakthrough cooperation
• Key evidence revealed
• Situation resolves cleanly
• Unexpected assistance
âž¡ Let the moment shine.
OPPOSED ROLLS (FIELD USE)
Used for:
• Resisting detention
• Lying vs. reading intent
• Fleeing vs. pursuit
• Crowd vs. control
Compare tier first, then number.
Winner gains narrative leverage, not absolute control.
FIRE & EMS - D20 INTEGRATION
Fire and EMS use the same D20 tiers, with different narrative framing.
FIRE DEPARTMENT - DICE USE
Rolls may apply to:
• Containing a blaze
• Structural instability
• Rescue under threat
• Hazard mitigation
Result Examples
• Botch: Fire spreads, collapse risk increases
• Failure: No containment yet
• Partial: Fire slowed, not stopped
• Success: Area secured
• High: Rapid containment, minimal damage
• Crit: Rescue succeeds dramatically, damage limited
Fire dice guide risk escalation, not destruction.
EMS - DICE USE
Rolls may apply to:
• Stabilizing patients
• Triage decisions
• Crisis response
• Field treatment under stress
Result Examples
• Botch: Patient deteriorates
• Failure: No improvement
• Partial: Stable but critical
• Success: Patient stabilized
• High: Rapid recovery trajectory
• Crit: Life-saving intervention succeeds
EMS dice never kill characters — they shape urgency and outcome severity.
JOINT RESPONSE (POLICE + FIRE + EMS)
During major incidents:
• One lead agency calls rolls
• Others assist narratively
• ST may request one shared roll for scene direction